Alright first things first, I guess I'm back enough that I'll approve characters again. You don't need to go to
Second, Harold Ramis died...dammit. That really sucks.
Third, I'm not going to name names (it's easy enough to figure out) but I don't get why someone feels the need to fav really depressing journals that show I feel like stir-fried crap run over. Makes no sense to me.
Anyway, the main reason why I'm writing this journal is I wanted to talk about my characters a little bit. I mean hell my oldest character that I still care about is Kerensky, made him in 1998 for a first edition Warhammer Fantasy Role-Play campaign that lasted about a year real time. He left a mark on the rest of group that lasted for years, mainly by surviving everything that was thrown at him and coming out of it with few scars. The other WFRP character, Logan Kazrikson, was from a game about 2004 and it was kinda bad because he got to be so tough that any hit would either bounce off of him or damn near kill him in one hit, it was a weird combination of circumstances with him but he managed to live as well.
A couple of characters I have that started out male but got changed were Adaavia and Arachnia, Adaavi (as he was known at the time) was an idea I had for a cheesed up Jedi to quad wield lightsabers. The icing on the cake there was that the character was serving during the Clone Wars so he could go to town on droids aplenty. In Arachnia's case I lost the character sheet for the 1st ed Mutants and Masterminds character I created using the same general idea that I used for her background. However in both cases I just thought female characters looked better.
Next up is my Duros mechanic, Rek Trenma. I found all the technical stuff I could to throw into his repair skill (D20 Star Wars) which according to the rules you can't fumble a roll so if your bonus is at the skill level or higher you auto-succeed. I had it plotted out that he'd auto succeed any roll on the repair table by 8th level...and then I'd pick up the die to roll margin of success. That was one of the things I liked (and still do like) about that system. (D20 Star Wars used the mechanics for 3.0/3.5 D&D)
I suppose Warbuster should be the next one up, since he was the first Marvel inspired character I came up with from the time I spent reading comics in the 90's. I was and still am a huge Iron Man fan and I got the idea to combine two of his armors together into the Warbuster suit. Fast forward to a couple of years ago and I decided to bring him into Angel Falls taking care to make the suit look different enough.
Anyway fast forward to 2008 and I'm finally able to get back into tabletop gaming since I had the weekends free and I come up with Blade, the Warforged character I made for Eberron. That was a weird case since he almost died several times, got knocked down early and often (it felt like), and he couldn't jump to save his life. He managed to survive for the entire campaign we got to play in before the guy moved away. However at the time I felt the need to come up with a backup character that was different in a different way, not the usual strange things that people want to play to do something different. So I started with an Elven Rogue, put a couple of templates on her, used a feat to explain the "healthy" chest she had, and decided to call her Sahlia. Never did get to use her in the Eberron campaign since the main character lived. However after I made her I decided to make a rogue that would be more of an assassin, slapped a couple of different templates on her and called her Hali.
A little bit after that I dived into 2nd ed Mutants and Masterminds a bit more to play around with the system, see what I could create. And because of that toying around with I got Angelina, Siren, and especially Polygirl out of all that. In each case I started with a power and kinda built out from there. With Angelina I started with the healing ability, Siren was built on Emotion Control, and Polygirl I helped build with someone else who was interested in clones and copies of the same person all over the place. From each of those I worked on adding in a secondary power or two, came up with skills, and finished out the characters. I did get to play Polygirl in a game a couple of years ago and things went about as I expected for her, which is good in technical aspects but horrible in combat.
Counter is one character I do feel a little sorry for, made him up in M&M 2nd ed as well but he never took off. I really wanted to do something with him but I couldn't even come up with a bio for him, I mean hell with Logan I have ideas for his bio but I could never write them down.
In the case of Mikita Sidania I had...more help than I probably should've had there.
basically came up with all the info for her species, I just had to work on a bit of a bio for her specifically. Wish I had contributed some more ideas there.
In the case of Victoria and Aztoria and Lindsey and all that, those just kinda grew out of time while talking to
after she took that ID after using another one for a while. Victoria started off as a counterpart, then Aztoria became her and I combined together, and Lindsey became a way to combine when we wanted to be someone different.
KeiKo (or Kei and Ko) was a case of finally doing coming up with characters I wanted to see done for a while. When I made Sahlia I had to keep her single-minded since I might actually play her at some point and it would look weird if I started arguing with myself. So once I started doing more writing with my characters than playing them I decided it would be a good time to make conjoined characters, took a bit of work and got Kei and Ko out of the deal. Seems to have worked.
Finally there's my author avatar, The Lone Stranger. Came up with that name in 98 as well playing a first person shooter called Outlaws. Now for those that play FPS games these days you have to remember that Doom and Quake ruled the scene back then, so when this game comes along that's a western and forces you to reload it would grab your attention. When I was trying to come up with a name for myself on there I thought back to very old Looney Tunes cartoons (I'm old enough to have grown up on them) where they had a parody of The Lone Ranger called The Lone Stranger, so I decided to run with that and I have ever since.
So why bring all of this up now? Well I have a character and a species to develop and especially in the case of the species I've been lazy as all get out. I should get back to working on that soon.
One thing I don't need to work on is stamps:
Stories in process:
New character bio
Tetram species write up
New story idea
Logan Kazrikson profile: