I meant to do this during the week but there was a contest I had to get a second entry done well before today.
I took May 4th to talk about Star Wars TV and movies, I should've taken either the 5th or the 6th for this topic but oh well. I'll talk about it now since it's still during the week.
That being Star Wars roleplaying games, the tabletop creations that lead to Star Wars Galaxies, KoToR, and The Old Republic MMO that people either have played or are still playing.
For the first game we have to all the way back to 1987. Return of the Jedi had been out of theaters for years, the toy line was done, the Droids and Ewoks cartoons were done, Star Wars was on it's way to being a historical footnote. Then a company called West End Games comes out with an RPG based on the (at the time) 3 Star Wars films, and while George Lucas did a good job filling in details in the films WEG took the time to fill in the rest of the universe. Hell you can still see their influence in the expanded universe today. West End Games got in on the second ground floor (effectively) of Star Wars and wound up building up a lot of the background that's gone into the video games, comic books, novels, and so on we've gotten since the 90's. There's even a story that when the Thrawn trilogy was in the planning stages the author got a bunch of D6 Star Wars sourcebooks as research material.
I have to admit I love this version of Star Wars, you had templates that you could either go with what they had on the sheet or make up your own if you wanted.
You can find a lot of information about D6 Star Wars here d6holocron.com/wiki/index.php?…
Now of course all good things must come to an end, and around 1998 WEG lost the rights for Star Wars. The exact details of why it happened are a little confused but with the release of The Phantom Menace in 1999 a new company needed to produce new Star Wars material. That company is a pokey little company some of you may have heard of, Wizards of the Coast. They made D20 Star Wars which follows the class and level system of the revamped Dungeons and Dragons of the time...except they made some changes for Star Wars that were just odd. I never did fully like what they did but if you make a skill monkey in that one you can get some really good modifiers really quick. This system is where I made my OCs Adaavia the Codru-Ji Jedi and the Duros Tech Spec (that's one of the classes) Rek Trenma in.
So we're up to about 2003, 2004 or so and the books have dried up. Well we're not supposed to worry since Star Wars SAGA edition was on the way, boy did the way they sold that set of rules piss me off. It was a second attempt at Star Wars rules by Wizards of the Coast and it was a collision between D&D 3rd ed, the 4E rules that came out a couple of years later, and the woefully under supported D20 Modern game rules. I got all the books for that rule set because it was Star Wars but they made the same mistake another company did around that time frame. If you remember Star Wars Galaxies they "improved" (read: crapped up) their classes since "everyone wants to play action oriented classes" or something equally useless, according to them nobody wanted to play the mechanic. Of course the game died a few years ago.
Allow me to introduce myself, my name is Nobody and I'll be your mechanic today.
Wizards of the Coast followed in those drug induced footsteps and then made it worse by changing what needed to stay put and then tell us it was an improvement. For example skills would go up automatically every other level and that was good for everyone...meanwhile not only did you have feats happen more often they added talents to pick from...which is the hard part of leveling up...instead of skills...because most people keep putting points in the same skills each level...which are usually the skills they started the character off with. The other problem was all the information was scattered over several books, the players had to get all but one or two books to get all the options available. That one had about the same number of books as D20 Star Wars.
WotC let the rights expire about 2010 (roughly) and after that it looked like the RPG line would die there, however the rights were picked up by Fantasy Flight Games. They came up with a miniatures game (that looks pretty good) and currently 3 RPG lines. I got the Beta test rules and looked them over and there are two things I don't like about this set of rules.
1. You need dice that work for this game only (same as the miniature game honestly).
2. They have multiple Core rulebooks to get that each have their own product line, which means it's expensive as crap to get into.
So that is where we stand with Star Wars tabletop gaming. Like everything else it seems the older stuff was done better and the newer stuff starts to reek like a thinly veiled cash grab.
This isn't a cash grab, it's a bunch of stamps:
And the writing...
Stories in process:
Android character bio
Lab Results Pt 2
Untitled Star Wars story
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